Final fantasy xvi mini spell11/14/2023 ![]() Some might say it’s unfair to compare it to God of War because they’re completely different games-except they’re not, at least not in the case of Final Fantasy XVI. The hack-and-slash isn’t as satisfying as God of War, and while there are combo chains you can definitely pull off that look cool, it still isn’t as satisfying as some of Kratos’ combos and dodges. It’s awkwardly caught in the lukewarm middle. But to use reiterate what a user on Mastodon said, it’s not enough of an action game to make it a great action game and not enough of an RPG to be a great RPG. It’s commendable and bold that the developers tried to make this entry more of an action game. To RPG or not to RPG Image credit: Square Enix They do their own thing and they definitely help in combat, but most of the time, you’re not even aware of what they’re doing.īut that’s only one thing that makes the combat so lacklustre, which affects the game in a very major way. You don’t need to worry about them falling dead, but they’re also just… there. They’re not problematic at all, thank goodness. You can’t even give them orders like in Final Fantasy XV. Unlike previous titles, you no longer have any control over your party members aside from Torgal, Clive’s faithful canine companion. You can, of course, choose not to equip any of these and have full control of Clive’s combos. It’s not just going to do everything for you. ![]() The game also gives you the choice of having things automated to a degree: by equipping certain items, Clive can perform combos by himself by just pressing the Square button and he can dodge automatically, but again, this is only to a degree. The combat here is now fully hack-and-slash with the control scheme now allowing you to perform combos and magic with different button combinations. The franchise has already moved away from turn-based combat with the previous title and even in Remake, but in this title, it’s gone full action game… well, sort of. Hack-and-slash… ish? Image credit: Square Enixīut Final Fantasy XVI also deviates from the franchise’s norm in a major way. Plus, aside from the main story, side quests are also available. Like Remake, the areas that are open to you are pretty big and still offer plenty of opportunities to explore. It’s incredible they were able to make this work on a PS5, and it now makes sense why Final Fantasy VII Rebirth, which is going to be open world, is going to need two discs.ĭespite the game’s very linear story and no open world, that doesn’t mean exploration isn’t there. ![]() I was distracted for five whole minutes because I was just in awe of the fire graphics from a lit torch, and I found myself just taking in the various gorgeously rendered environments of Valisthea. The level of detail and the quality of graphics in this game are nothing short of mesmerising. Even the iconic Summons from previous games are present but are reworked as Eikons (pronounced “icons” but again, the different spelling makes it spicier), another important facet of the game that I just can’t get into unless I want this review just to go on and on.įinal Fantasy XVI follows the lead of Final Fantasy VII Remake in that it isn’t open world, and for good reason. A world steeped in lore, characters with unrealistic hair, writing and dialogue that sound weird and would probably sound better in Japanese but are part of the charm, Moogles, and chocobos. Most of the signature Final Fantasy elements are present. ![]() Signature Final Fantasy Image credit: Square Enix The story then plays a major part in keeping the gamer engrossed, and while it’s mostly predictable, it was still entertaining. In fact, it’s almost like a movie and is almost completely linear. After a chance meeting with this title’s deliciously voiced Cid (every Final Fantasy has a Cid, for those of you who don’t know), he goes on a journey not only to accept who he is and deal with his past but to also-fanfare please-save Valisthea. In the middle of all this is the game’s protagonist, prince-turned-outlaw Clive Rosfield, a man with a troubled past (shocker) who’s running away from his demons. Unsurprisingly, this resource is a point of contention for Valisthea’s residents, even more so when a mysterious event called the Blight starts sucking out the aether, which means no magick. These Mothercrystals produce aether energy, which produces “magick” (with a “k” so it’s spicy). The Cliff Notes version of it is that this world is called Valisthea, and magic is produced by humongous crystal formations known as the Mothercrystals. Like its predecessors, Final Fantasy XVI ’s world has an extensive history and lore that’s too lengthy to fit here. ![]() Final Fantasy XVI is lukewarm at best Sweet mother of crystals Image credit: Square Enix ![]()
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